Core
Articles
- Changing a Mid-Sequence Icon/Label in Accent
-
This feature allows you to label keys and change icons within a sequence. Although it is called Mid-Sequence Category, you can use it in seq...
- Changing an Icon in Core Vocabulary
-
To Change an Icon in Core Vocabulary:1. In the Toolbox, activate ASSIGN CORE KEYS. 2. Select the key on your overlay that contains the icon...
- How do I Erase a Core Sequence?
-
To Erase a Message stored under an Icon or Icon Sequence:1. Activate the TOOLS key twice to go to the Toolbox.2. Select ERASE CORE.3. Select...
- How do I Hide Core Keys?
-
Hiding CORE Vocabulary Keys NOTE: Hide Keys works with single hit vocabulary. If Hiding Core with a Sequenced Overlay, all the icon sequence...
- How do I Store a Message in the Core Vocabulary?
-
1. Navigate to the key you wish to modify but do not select.2. Select the Tools key then the Set-Up key from the menu. 3. Select the key...
- How do I Swap Core Keys?
-
Swap CORE Keys You can move keys around in CORE by using SWAP CORE KEYS. When you swap keys, the whole key, including any sequences that mig...
- Link a CORE Icon/Sequence to a Page
-
If, instead of programming a message under an icon sequence on your CORE, you want to link the sequence to a Page you have already created,...
- Linking a Dynamic Activity to a Core Icon/Sequence
-
You make an Activity dynamic by linking it to an icon sequence and turning it ON in the DYNAMIC ACTIVITY MENU. Once the activity becomes a D...
- Modifying a Single Hit Icon to a 2 Hit Key Sequence
-
This is most often used for those Individuals that would like to add some vocabulary to their 1 Hit Unity program but are not ready to advan...
- What are Embellished Icons and How are they Used?
-
If you have modified (or embellished) the final icon in any sequence, you can choose to have the embellished icon displayed on your overlay...