Using Auditory Prompts in the Accent

Auditory Prompts Menu Options  Auditory Prompts menu

Auditory Prompts can help you to learn which keys are where on your Map.  Depending on the kind of prompt you select, you can select a key on your MAP and hear the name of the key, the message the key contains or the category of the row or column the key is in.

 

Auditory Prompts OFF/ON

 

When Auditory Prompts are turned On your device defaults to speaking the label of any key you select.  If you press and hold a key on one of your Pages, you might hear "Like" or "SetUp" or whatever the label is that has been assigned to the that key. 

When Auditory Prompts are On, you must press and hold a key to hear the auditory prompt. If you are scanning, activate your switch to hear the prompt. To retrieve a message, press the key or activate your switch again after you have heard the prompt.

You can hear prompts through the device's speaker. You can also plug stereo headphones into the Headphone jack on your connector module.  This allows you, but not others, to hear the prompts.  If you are using headphones, turn the Use Earphone option On. If you want to use both headphones and a speaker at the same time, you must have a headphone Y adapter, available at most electronic stores. Use a 3.5 mm stereo splitter adapter

 

Label Prompt

This is the label (or name) that has been assigned to a specific key. If you changed a label during the storing process, the prompt will be whatever you changed the label to. 

Label is the default prompt.

Content Prompt

This tells your device to speak whatever message is stored with a particular key.  If no message is stored, the key label is spoken.

Using a PROMPT MARKER:  Sometimes the contents of a message may be too long to be a helpful prompt.  For example, the message may be a song, in which case you would not want the Content Prompt to be the singing of the whole song.  To avoid this, when you assign a content prompt to a long message, use EDIT CORE, MODIFY PAGE or MODIFY ACTIVITY  in the Toolbox. Select the key or sequence that contains the message. Select the Spell message…  key. Move the cursor to the end of the message. Select INSERT TOOL. Select the Tool, PROMPT MARKER.  Type the prompt you want to use, such as the name of the song. Your device will speak only the text that follows the Prompt Marker.  The prompt will not be displayed.

 

Category Prompt

Category Prompts are used only if you are scanning. 

 

Category prompts should help you locate where you are on the keyboard, e.g., "Row 1 Column 1" or "Row 3 Column E".  In some cases you may have a number of similar messages stored in one row or column.  In this case, you might want the prompt to say something like, "Row 1, School."

You can also store a Block Prompt that tells you what the block of keys are that you are scanning.

Category Prompts always go with the first key in a row or a column. If the key you selected for a Category Prompt is appropriate, an option to Store a Category Prompt becomes visible in the menu.

You can use the ASSIGN CORE KEYS menu to create Category Prompts for CORE vocabulary keys.  Use the MODIFY ACTIVITY and MODIFY PAGE menus to assign Category Prompts to Activity Rows or Pages.

 

Erasing Prompts

To Erase a Category Prompt:

1.      In the Toolbox, select ASSIGN CORE KEYS, MODIFY PAGE or MODIFY ACTIVITY.

2.      If you are modifying a Page or an Activity, select that Page or Activity, then select the key that has the prompt you want to erase.

If you are in your CORE, select the key that contains the prompt you want to erase.

       3.  Select Store Category Prompt from the options that you see.

       4.  Select the type of prompt you created.

       5.  Select CLEAR DISPLAY.

       6.  Select OK.

 

To Erase a Label Prompt:

1.      In the Toolbox, select ASSIGN CORE KEYS, MODIFY PAGE or MODIFY ACTIVITY.

2.      If you are modifying a Page or Activity, select the Page or Activity that contains the key that has the prompt you want to erase.

If you are in your CORE, select the key that has the prompt you want to erase.

       3.  Select the Rename Icon key or Change Label.

       4.  Select CLEAR DISPLAY from your spelling keyboard to erase the name of the label.  The current name disappears from the text display area.  If you do not want to add a different label to the icon, select OK.

       4a.If you want a new label, type it in and then select OK.

To Erase a Content Prompt

Important!  When you delete a Content Prompt, you are deleting the message that was stored under that icon sequence. 

1.      In the Toolbox, select ASSIGN CORE KEYS, MODIFY PAGE or MODIFY ACTIVITY.

2.      If you are modifying a Page or Activity, select the Page or Activity that contains the key that has the prompt you want to erase.

If you are in your CORE, select the key that has the prompt you want to erase.

       3.  Select Spell Message… and then select CLEAR DISPLAY from your spelling keyboard to erase the message.  Select OK.